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A dragonslaying swordsman. Has a terrible sense of direction. After conquering the labyrinth, he sets off on another journey.
He doesn’t wear glasses that would slip off easily, so when he adjusts them with a flick, 90% of the time it’s out of habit, and the remaining 10% is because he thinks it looks a little cool.
An adventurer with a good sense of direction. Invited by Jill, she is now his traveling companion.
While tidying up her house to leave the town, she was momentarily stunned by the sheer amount of surplus household supplies she had stocked up.
A saint. Also has a terrible sense of direction. After conquering the labyrinth, she’s busy cleaning up.
She remains completely unfazed even when spilling milk on the carpet.
An Arcmage. Loses his sense of direction in places where stars are not visible. After conquering the labyrinth, he’s busy cleaning up.
Because of his stiff back, his somersaults are rough, and he sometimes ends up hitting his waist hard.
An adventurer. After many trials, he is working hard on post-labyrinth cleanup and other tasks.
Starts to get subtly restless about three days before his wedding anniversary every year.
An adventurer. Currently recuperating after various events.
Visitors bringing snacks as "just a little something" for him have resulted in an ever-growing pile, which is steadily contributing to his weight gain.
Captain of the Fourth Squad of the Holy Knights.
A troublesome drunk who tends to be "sealed" next to Lililia in the latter half of drinking parties.
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